At Big Adventure, our goal is to master making and releasing engaging roguelike deckbuilders. Players determine our success, so it is vital that their feedback is heard early and often. From the moment we find the fun in a prototype, we want to develop and nurture the demand for that experience along with our players, and then deliver on those expectations.
We grew up playing and loving games, now that we make them, we recognize and embrace that players have a desire to play a bigger part in their gaming experience. We’re here to put game jams, demos, early accesses in front of players and listen to all they have to say, good or bad.
- Together to get there: Let’s work together on solving one problem at a time.
- Stay on target: Let’s add value towards each sprint goal while avoiding side quests.
- Yeah, Science: Let’s test theories and learn from empirical observations.